Typically people use him to learn steal/use early in the game. Skilled players will love Kimarhi because he is in the perfect position to do lots of creative things with the sphere grid. I’d like to see a sort of novice room/NPC that teaches you useful strategies for the sphere grid). (Although the game could make suggestions or something to help new players make good decisions. Players can complain about him being useless, but it was their choice. Everyone else is built to fight a particular enemy type. The great thing for these players: you don’t need him for any of the enemies in the game. If a player messes him up by taking him along the wrong path, he can end up being one of the weakest members. Novice players usually find Kimahri useless. Kimahri adds non-linearity into the progression that won’t make it impossible to complete the game, but can still be used to make progression more interesting. Kimahri adds safe nonlinearity for all players The amazingly designed Chocobo Eater rewards high skilled players with key spheres! opening up many options to make progression more interesting. Various other challenges can be done with it too, increasing replayability. Avoiding it entirely – the NSG challenge.It’s almost useless to take Yuna down Auron’s path.) (Although, in practice, the starting stats are very crucial to a character’s job. (International/Remaster only) The expert grid allows more choices and creative game scenarios for skilled players since all characters start out in the center (much like Kimahri in the standard grid).But, since she’s not going down her path anymore, you will miss out on higher level healing spells, so there are tradeoffs. You can use her saved up spheres to zoom through the rest of Lulu’s grid obtaining a lot of magic nodes that will make her super powerful for that time in the game. Once you get a friend sphere, teleport her to where Lulu is (preferably when Lulu is at the level 3 magic spheres). A concrete example of this is stopping Yuna from moving at some point, waiting for the first friend sphere.This strategy causes me to struggle for a while because my characters haven’t been progressing while I’ve been saving it up for later.Once I obtain what I need, I can use all of my saved up SP to gain a significant burst of stats and abilities all at once. One strategy I typically do is stop leveling some characters up at certain points in the grid, usually because I want to take advantage of a lock or teleport.Teleport spheres and friend spheres found halfway through the game can add crazy options with tradeoffs to your game.Key spheres allow switching characters into different paths.The possibility of challenge and control over their destiny keeps them in their flow channel. Figuring out which routes may be beneficial and the long-term planning involved is challenging for these players and can often lead to them challenging themselves in battles, as well.There are tons of options available to you: At first, it looks like you have so many options, but for the most part, it’s fairly linear (for six characters).įrom a game design perspective, this allows the developers to tailor encounters throughout the main game to tight levels to make fights more interesting because they know what stats and abilities the player should have at each point in the game.Įxperienced players can take more creative paths through the sphere grid. The sphere grid gives an illusion of choice for the most part. Let’s analyze how well the sphere grid supports the game design as well as the usability problems that keep it from being as excellent as it could be. It is one of the critical forces in keeping players engaged throughout the game and subsequent playthroughs. It has its usability flaws, but the influences on the overall game design are positive and facilitate the type of gameplay Square wanted to make. I’ve loved the idea of the sphere grid for a while. Every character starts at a position in the sphere grid and as they gain experience (called SP) they can move around the grid collecting stats and abilities along the way. In the beloved Final Fantasy X ( now on Nintendo Switch, thank Yevon!), the sphere grid acts as a stat and ability tree of massive scale.
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